// Vince Petrelli All Rights Reserved

#pragma once

#include "CoreMinimal.h"
#include "WarriorTypes/WarriorStructTypes.h"
#include "Items/Weapons/WarriorWeaponBase.h"
#include "WarriorHeroWeapon.generated.h"

/**
 *
 */
UCLASS()
class WARRIORRPG_API AWarriorHeroWeapon : public AWarriorWeaponBase
{
	GENERATED_BODY()

	public:
        UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "WeaponData")
        FWarriorHeroWeaponData HeroWeaponData;

};